To prevent stealing of custom items, only the creator can load the item in the custom equipment editors. So the custom items you use are always included when you publish something to the workshop and the players dont have to download any additional mods, everything is included in the workshop item. If you use a custom equipment object in a custom unit, it will be embedded into the unit data, if you include that unit into a prefab, the custom equipment will be stored in the prefab, and if you place the prefab into a battle, the custom equipment will be saved in the battle. This is important, because there could be different versions of the same item in one map. Each custom item also has a version number, which is shown right next to the name in lists. In most lists (for instance the equipment lists), there is a small blue symbol next to the item to indicate which equipment items are custom content and which items are vanilla content. It's very unlikely that a specific weapon/armor you suggest will be added before the end of early access.Ĭontent is still going to be added during early access, but if there are already 10 modern full auto rifles, there wont be a 11th.Before I'm going to start explaining all you need to know about how to create custom equipment, let me briefly explain some things about the implementation and usage.Ĭustom equipment items can be used pretty much anywhere, where you can also use vanilla equipment. All those content/features need to work well before new stuff will be added. A lot of community suggested content and features got added to the game in the past. Obviously this game needs a lot of fixes and polishing. Until the problems are resolved, no new vehicles will be added to the game! There are a lot of bugs in that system and the plan is to use AW3's new system of all units. In addition to that, units on ships use the movement system that got introduced in Ancient Warfare 2 at some point. Maintaining the ship functionality is difficult during early access, because changes to the AIs on a ship also means changes to the behaviour of ships. There are fundamental problems with their movement, because in most maps, there is not enough space for vehicles to navigate properly.However, with the focus on AI, ground vehicles will either be changed in the way they work or removed in a future version of the game. Ground vehicles like tanks are very broken at the moment. It's the core concept and will not be changed in the future. Since the first game jam prototype of the game, there were only blue and red guys in the game. There could be small moderns battleships in the future, but nothing in the size of an aircraft carrier or a large battleship There are already some smaller ships in the game and at the moment, it's not planned to add large modern ships. Parts of the AI has already been improved in the past and the current focus is on to transforming the AI in a satisfying and stable state.Īs already described above, the AI is being changed a lot before the end of early access and before adding new features to it, it also has to work properly.But ranged weapons on horses will definetly be in the game. Improving it requires a lot of testing, because there are so many possibilies in AW3 which result in many special cases in which the AI has to do stuff differently. Improving the AI is one of the most important aspects of the game. The up to date requirements are available on the steam store pageīelow are some answers and thoughts on the most suggested features/content: ![]() The requirements can change during early access. ![]() ![]() ![]() What are the system requirements to run the game? Although, there could be a coop building mode in the future. The game is meant to be a single player game. However, the game offers many possibilities for customization, workshop support for battles and custom units and more will follow. Use !update in the Discord server to see the release date of the next update There is no fixed schedule for that, but most of the time updates are released biweekly with smaller bug fixing patches in between. That's always hard to predict, but the current plan is to end early access at the beginning of 2021.Īnd no, that does not mean the end of development, but more stable updates that are focused on content. How long will the game be in early access?
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